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Description

Weekend 1: Introduction to Virtual Production and Unreal Engine

Saturday:

  • Introduction to Virtual Production
    • Overview of virtual production concepts
    • Industry applications and trends
  • Getting Started with Unreal Engine
    • Installation and setup
    • Navigating the Unreal Engine interface

Sunday:

  • Basics of Unreal Engine
    • Creating and managing projects
    • Understanding the viewport and content browser
    • Basic scene setup and asset management

Weekend 2: Unreal Engine Fundamentals

Saturday:

  • Introduction to 3D Assets
    • Importing and managing assets
    • Using Unreal Engine Marketplace
  • Basic Lighting and Materials
    • Overview of lighting techniques
    • Applying and editing materials

Sunday:

  • Level Design Basics
    • Building a simple environment
    • Using brushes and landscape tools
    • Placing and manipulating objects

Weekend 3: Advanced Lighting and Cinematics

Saturday:

  • Advanced Lighting Techniques
    • Dynamic and static lighting
    • Using Lightmass for realistic lighting
  • Introduction to Blueprints
    • Basics of visual scripting with Blueprints
    • Creating simple interactions

Sunday:

  • Creating Cinematic Sequences
    • Introduction to Sequencer
    • Setting up camera shots and animations
    • Keyframing basics

Weekend 4: Characters and Animation

Saturday:

  • Working with Characters
    • Importing and setting up character models
    • Basic character animation and rigging
  • Animation Blueprints
    • Creating and managing animation states
    • Blend spaces and animation transitions

Sunday:

  • Motion Capture Integration
    • Introduction to motion capture
    • Importing and applying motion capture data
    • Retargeting animations

Weekend 5: Environment Design and World Building

Saturday:

  • Advanced Environment Design
    • Creating detailed landscapes
    • Using foliage and vegetation tools
  • Procedural Content Generation
    • Introduction to procedural generation
    • Using procedural tools for environments

Sunday:

  • Post-Processing and Visual Effects
    • Applying post-process effects
    • Using particle systems and visual effects
    • Creating atmospheric effects

Weekend 6: Real-Time Rendering and Optimization

Saturday:

  • Real-Time Rendering Techniques
    • Understanding real-time rendering
    • Optimizing scenes for performance
  • Debugging and Performance Tools
    • Using Unreal Engine's profiling tools
    • Identifying and fixing performance issues

Sunday:

  • Advanced Materials and Shading
    • Creating complex materials
    • Using material instances and functions
    • Shader optimization techniques

Weekend 7: Interactive Elements and VR/AR

Saturday:

  • Adding Interactivity
    • Advanced Blueprints for interactivity
    • Creating interactive environments
  • Introduction to VR/AR
    • Setting up VR/AR projects
    • Basic VR/AR interactions

Sunday:

  • Integrating External Tools
    • Using external tools with Unreal Engine
    • Importing assets from 3D modeling software
  • Final Project Planning
    • Defining project scope and goals
    • Initial project development

Weekend 8: Final Projects and Presentation

Saturday:

  • Project Development
    • Working on final projects
    • Individual guidance and feedback
  • Preparing for Presentation
    • Finalizing projects
    • Creating presentation materials

Sunday:

  • Project Presentation
    • Presenting final projects
    • Peer review and feedback
  • Course Wrap-Up and Certification
    • Discussion on career opportunities
    • Certification distribution and next steps