Description
Weekend 1: Introduction to Virtual Production and Unreal Engine
Saturday:
- Introduction to Virtual Production
- Overview of virtual production concepts
- Industry applications and trends
- Getting Started with Unreal Engine
- Installation and setup
- Navigating the Unreal Engine interface
Sunday:
- Basics of Unreal Engine
- Creating and managing projects
- Understanding the viewport and content browser
- Basic scene setup and asset management
Weekend 2: Unreal Engine Fundamentals
Saturday:
- Introduction to 3D Assets
- Importing and managing assets
- Using Unreal Engine Marketplace
- Basic Lighting and Materials
- Overview of lighting techniques
- Applying and editing materials
Sunday:
- Level Design Basics
- Building a simple environment
- Using brushes and landscape tools
- Placing and manipulating objects
Weekend 3: Advanced Lighting and Cinematics
Saturday:
- Advanced Lighting Techniques
- Dynamic and static lighting
- Using Lightmass for realistic lighting
- Introduction to Blueprints
- Basics of visual scripting with Blueprints
- Creating simple interactions
Sunday:
- Creating Cinematic Sequences
- Introduction to Sequencer
- Setting up camera shots and animations
- Keyframing basics
Weekend 4: Characters and Animation
Saturday:
- Working with Characters
- Importing and setting up character models
- Basic character animation and rigging
- Animation Blueprints
- Creating and managing animation states
- Blend spaces and animation transitions
Sunday:
- Motion Capture Integration
- Introduction to motion capture
- Importing and applying motion capture data
- Retargeting animations
Weekend 5: Environment Design and World Building
Saturday:
- Advanced Environment Design
- Creating detailed landscapes
- Using foliage and vegetation tools
- Procedural Content Generation
- Introduction to procedural generation
- Using procedural tools for environments
Sunday:
- Post-Processing and Visual Effects
- Applying post-process effects
- Using particle systems and visual effects
- Creating atmospheric effects
Weekend 6: Real-Time Rendering and Optimization
Saturday:
- Real-Time Rendering Techniques
- Understanding real-time rendering
- Optimizing scenes for performance
- Debugging and Performance Tools
- Using Unreal Engine's profiling tools
- Identifying and fixing performance issues
Sunday:
- Advanced Materials and Shading
- Creating complex materials
- Using material instances and functions
- Shader optimization techniques
Weekend 7: Interactive Elements and VR/AR
Saturday:
- Adding Interactivity
- Advanced Blueprints for interactivity
- Creating interactive environments
- Introduction to VR/AR
- Setting up VR/AR projects
- Basic VR/AR interactions
Sunday:
- Integrating External Tools
- Using external tools with Unreal Engine
- Importing assets from 3D modeling software
- Final Project Planning
- Defining project scope and goals
- Initial project development
Weekend 8: Final Projects and Presentation
Saturday:
- Project Development
- Working on final projects
- Individual guidance and feedback
- Preparing for Presentation
- Finalizing projects
- Creating presentation materials
Sunday:
- Project Presentation
- Presenting final projects
- Peer review and feedback
- Course Wrap-Up and Certification
- Discussion on career opportunities
- Certification distribution and next steps